New Learning tend to reduce Outdated Thinking, Communicating & Learning though our Outdated Thinking, Communicating & Learning inhibits new learning. The question is then how do we break this cycle. Adopted from "An Introduction to Systems Thinking with STELLA" by Barry Richmond.
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New Learning Inhibited/Breaking the Cycle
A Growth and Underinvestment structure is simply an elaborated Limits to Growth structure where the growth inhibitor is part of another Balancing Loop with an external standard and some delay. The real nasty thing about this structure is that the two Balancing Loops form a single Reinforcing Loop which inhibits growth.
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Clone of Growth and Underinvestment Archetype
Establishing a reinforcing structure is one way to promote results thought is has its difficulties.
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Growth Influenced Results
Relative Achievement is one of the four generic archetypes developed by Eric Wolstenholme and maps to the Success to the Successful Systems Archetype.
SystemsWiki's Musings
Relative Achievement Generic Archetype
Once the strategy is developed the relationship model must evolve to represent that implementation appropriately sequenced.
Network Magic/Implementation
Simplest Innovation diffusion model from Sterman's Business Dynamics
Ch 9
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Innovation Diffusion
This is a segment of Insight Maker Simulation
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Exercise the Model
A model for unfolding the story about how stw videos are created.
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Creating STW Videos
The three basic simulation structures.
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Your First Simulation v2
Initial causal loop diagram for the influences leading to the acceptance of Systems Thinking. This is the evolving version. You can compare this with IM-1948, which is the original, if you wish.
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Enable a Systems Thinking World v2
Two goal seeking structures attempting to resolve and based on the delay one may tend to settle for less. See also
Archetypes.
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Clone of Drifting Goals Archetype
Rich Pictures, Causal Loop Diagrams and Stock & Flow Simulation Models are the three types of models most commonly used.
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Three Types of Models
OK, we have a problem. Yet, do we really know what the problem is? More often than not we look at the symptoms, consider them the problem and attempt to fix them. This actually dooms us to failure because they're only symptoms.
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SystemsWiki's Musings
Clone of The Real Problem
Thoughts on the growth of the Twitter user community presented as a causal loop diagram.
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Twitter Community Growth/CLD
The simple savings account is used to demonstrate the nature of a reinforcing loop. Change the initial amount and interest rate and run the model to see the implications of changing these values.
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Clone of Savings Account Model
The Exponential Growth Archetype is a reinforcing structure which promotes exponential growth. This is one of the two foundation archetypes. The other being the goal seeking structure. See also
Archetypes.
Video
SystemsWiki's Musings
Arquétipo do Crescimento Exponencial
The limits to results structure endeavors to bring a balance between a current state and a desired state though more often than not the action is limited by some constraint. See also
Archetypes.
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Limits to Action Archetype - VINCOLO. Limiti all'archetipo di azione
Relative Control is one of the four generic archetypes developed by Eric Wolstenholme and maps to the Balancing Loop with Delay, Indecision, Limits to Results, Drifting Goals and Escalation Systems Archetypes.
SystemsWiki's Musings
Relative Control Generic Archetype
Part 1 demonstrates Picture primitives and Links to create representations of interactions. These are made visually attractive because the Picture primitives are overlayed with images.
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Creating Rich Pictures/Part 1
Bathtub model with filling control added. Running the model is essentially considered to be turning on the faucet and water will run into the bathtub until it is full.
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Simple Bathtub Model Elaborated
The Accidental Adversaries structure represents a situation where two interacting entities which should produce growth unwittingly limit the growth of each other because of their actions to promote their own growth. See also
Archetypes.
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Clone of Accidental Adversaries Archetype
The numerous Systems Archetypes popularized by Peter Senge, and others seem to be the source of great confusion for many. In response to this Eric Wolstenholme has endeavored to simplify the System Archetypes by mapping them to four generic archetypes.
Wholstenholme's Paper
Generic Archetypes
Strategy is simply an idea as to how to move the current situation to the desired situation though it is seldom simple by any means. If the strategy is to be successful how numerous elements will be able support each other through the transition must be defined.
theWay/Strategy
Initial causal loop diagram for the influences leading to the acceptance of Systems Thinking.
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Clone of Enable a Systems Thinking World