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Explore What Others Are Building
Here is a sample of public Insights made by Insight Maker users. This list is auto-generated and updated daily.
When the relevant interactions are identified it's appropriate to identify which elements are the responsibility of which stakeholders, which elements are part of the addressable interactions and which elements are part of the environment.
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process.
By adjusting the sliders below you can
observe the work process without any work in process limitations (WIP Limits),
with process step specific WIP Limits* (work state WIP limits),
or you may want to see the impact of the Tameflow approach with Kanban Token and Replenishment Token
or see the impact of the Drum-Buffer-Rope** method.
* Well know in (agile) Kanban
** Known in the physical world of factory production
The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum-Buffer-Rope method take oth the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system".
You can also simulate the effects of PUSH instead of PULL.
Feel free to play around and recognize the different effects of work scheduling methods.
If you have questions or feedback get in touch via twitter @swilluda
The work flow itself
Look at the simulation as if you would look on a kanban board.
The simulation mimics a "typical" software delivery process.
From left to right you find the following ten process steps.
Input Queue (Backlog)
Selected for work (waiting for analysis or work break down)
Culture & Self--> Goals: Goal Orientation is calculated as a weighted composite where Alignment between culture and self determines whether goals are internally or externally generated.
Culture→Self: Cultural values influence self-construal (make it more similar to the cultural context) over developmental time (tmacro=18).
3. Goals→Self: Feedback from goal pursuit reshapes self-construal, with the strength of influence being moderated by alignment between self-construal and subjective culture.
This model compares exponential growth vs logistic growth of a Quokka population. Quokka's are a small creature which are native to the Australian continent. This population increases due to addition of joey's that enter the initial quokka population through each quokka mother that gives birth. The loss of numbers is the quokka's leaving the population by death. This whole system keeps the quokka population in equilibrium and can also act as a guide to sustainability, as it allows us to view birth and death rates of a population. We can then work with the numbers of this model to decide how we want to approach this population with sustainability in mind. For example, a high birth rate means we would need to find methods to control the population to create a sustainable environment which is able to maintain this population.
The second version of the model introduces the concept of a Carrying Capacity and uses "logistic" growth formula, which "caps" the population - this is representing resource limitation.