Insight diagram
A model for unfolding the story about how stw videos are created.
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Creating STW Videos
Insight diagram

Relative Achievement is one of the four generic archetypes developed by Eric Wolstenholme and maps to the Success to the Successful Systems Archetype.

SystemsWiki's Musings

Relative Achievement Generic Archetype
Insight diagram
OK, we have a problem. Yet, do we really know what the problem is? More often than not we look at the symptoms, consider them the problem and attempt to fix them. This actually dooms us to failure because they're only symptoms.

Video

SystemsWiki's Musings

Clone of The Real Problem
Insight diagram
Faced with a performance gap the two most obvious responses are to work harder or work smarter. There are trade offs associated with each, some obvious, some not so obvious.

Derived from Nobody Ever Gets Credit for Fixing Problems that Never Happened: Creating and Sustaining Process Improvement by Repenning and Sterman.
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Credit Never Happened/Relationships
Insight diagram
​Example of using a Macro as a counter. See the comment on Counter for a definition of the Macro then run the simulation to see the counter in action.
  • Context
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Macro Counter
Insight diagram

Initial causal loop diagram for the influences leading to the acceptance of Systems Thinking. This is the evolving version. You can compare this with IM-1948, which is the original, if you wish.

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Enable a Systems Thinking World v2
Insight diagram
Thoughts on why storytelling is critical for enabling others to understand relationship models once they're developed. This was done for Deeanna Burleson Topics in Systems Science Apr 2019.

Video

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Storytelling for Understanding (Burleson)
Insight diagram

This model represents an elaboration of the Savings Account model to investigate the implications associated with intending to save money for retirement so an amount may be withdrawn monthly for living expenses.

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Clone of Retirement Account Model
Insight diagram
Success to the successful archetype represents two reinforcing structures which may be in a delicate balance though as soon as one gains a small advantage the resource allocation favors the more successful and the result is then rapidly skewed in the direction of the more successful. See also Archetypes.

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Clone of Success to the Successful Archetype
Insight diagram

Focus on simulate early and often.

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Iterative Modeling - Simulate Early & Often
Insight diagram
Part 1 demonstrates Picture primitives and Links to create representations of interactions. These are made visually attractive because the Picture primitives are overlayed with images.
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Creating Rich Pictures/Part 1
Insight diagram
It's relatively well understood that you can't be all things to all people. Somewhere one has to make choices. An Attractiveness Principle Systems Archetype is essentially a Limits to Growth Systems Archetype with multiple limits, all of which can not be addressed equally. See also Archetypes.

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Clone of Attractiveness Principle Archetype
Insight diagram
If you mouse over an item and an "i" is displayed there is a note attached. These are on some nodes and some links.
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Implication of Minimum Wage
Insight diagram

An escalation structure results from two or more competing entities with the competition taking them to somewhere none of them want to be. See also Archetypes.

Video

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Clone of Escalation Archetype
Insight diagram
The delays associated with adjusting the shower is a very common example of the Balancing Loop with Delay Systems Archetype.
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Adjusting the Shower/CLD
Insight diagram

A Growth and Underinvestment structure is simply an elaborated Limits to Growth structure where the growth inhibitor is part of another Balancing Loop with an external standard and some delay. The real nasty thing about this structure is that the two Balancing Loops form a single Reinforcing Loop which inhibits growth.

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Clone of Growth and Underinvestment Archetype
Insight diagram
OK, we have a problem. Yet, do we really know what the problem is? More often than not we look at the symptoms, consider them the problem and attempt to fix them. This actually dooms us to failure because they're only symptoms.

Video

SystemsWiki's Musings

Clone of The Real Problem
Insight diagram
Two goal seeking structures attempting to resolve and based on the delay one may tend to settle for less. See also Archetypes.

Video

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Clone of Drifting Goals Archetype
Insight diagram

Relative Control is one of the four generic archetypes developed by Eric Wolstenholme and maps to the Balancing Loop with Delay, Indecision, Limits to Results, Drifting Goals and Escalation Systems Archetypes.

SystemsWiki's Musings

Relative Control Generic Archetype
Insight diagram
A basic savings account model.
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Savings Account
Insight diagram
The Accidental Adversaries structure represents a situation where two interacting entities which should produce growth unwittingly limit the growth of each other because of their actions to promote their own growth. See also Archetypes.

Video

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Clone of Accidental Adversaries Archetype
Insight diagram
My ultimate goal is to show the impact of not refreshing our ageing IT capacity and that we need to refresh it quicker than it's becoming obsolete. 
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IT Capacity Aging
Insight diagram
Thoughts on the growth of the Twitter user community presented as a causal loop diagram.
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Twitter Community Growth/CLD
Insight diagram
This is an example of a very complex model though it consists only of Balancing and Reinforcing loops.
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Systems Laws