Investigating the behavior of several variables over time has probably raised more questions than answers. As such now it's time to investigate what else might be influencing the trending of these variables.
Receivables/Relationships
There are things we can influence and usually a broader array of things we are concerned about though can't influence. It's important to know the differerence otherwise we waste our energies trying to change things we have no influence over.
theWay/Influence & Concern
It's relatively well understood that you can't be all things to all people. Somewhere one has to make choices. An Attractiveness Principle Systems Archetype is essentially a Limits to Growth Systems Archetype with multiple limits, all of which can not be addressed equally.
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Clone of Attractiveness Principle Archetype
The Accidental Adversaries structure represents a situation where two interacting entities which should produce growth unwittingly limit the growth of each other because of their actions to promote their own growth.
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Clone of Accidental Adversaries Archetype
The limits to results structure endeavors to bring a balance between a current state and a desired state though more often than not the action is limited by some constraint. See also
Archetypes.
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Clone of Limits to Action Archetype - VINCOLO. Limiti all'archetipo di azione
It's now time for the stakeholders to take the investigation resulting from leverage and craft a strategy which will address the current situation in a manner that is beneficial to the whole system.
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This model is part of
And? Understanding Relationships & Their Implications.
Receivables/Strategy
An escalation structure results from two or more competing entities with the competition taking them to somewhere none of them want to be.
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Clone of Escalation Archetype
A Tragedy of the Commons situation exists whenever two or more activities, each, which in order to produce results, rely on a shared limited resource. Results for these activities continue to develop as long as their use of the limited resource doesn't exceed the resource limit. Once this limit is reached the results produced by each activity are limited to the level at which the resource is replenished. See also
Archetypes.
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Clone of Tragedy of the Commons Archetype
One question that I seem to be getting more and more often is "Should I do this in Insight Maker or Kumu?" At one time that was an easy answer, and still is for certain things, for others it's becoming more and more difficult.
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Insight Maker or Kumu
An introduction to what seems to be our typical approach to dealing with problems that arise unexpectedly when we're focused on dealing with other immediate issues.
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Problem Solving
The goal seeking structure endeavors to bring a balance between a current state and a desired state. This is one of the two foundation archetypes. The other being the growth structure. See also
Archetypes.
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Causal Loop - Security
Success to the successful archetype represents two reinforcing structures which may be in a delicate balance though as soon as one gains a small advantage the resource allocation favors the more successful and the result is then rapidly skewed in the direction of the more successful. See also
Archetypes.
Clone of Success to the Successful Archetype
The establishment of a goal is one way to provide a basis for results thought is has its difficulties.
Video
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Goal Influenced Results
Identification of the leverage points within the Network Magic Structure is essential to developing a strategy.
Video
Network Magic/Leverage
A Growth and Underinvestment structure is simply an elaborated Limits to Growth structure where the growth inhibitor is part of another Balancing Loop with an external standard and some delay. The real nasty thing about this structure is that the two Balancing Loops form a single Reinforcing Loop which inhibits growth.
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Clone of Growth and Underinvestment Archetype
In a goal seeking with delay structure, depending on the delay, it can be very easy to overshoot the goal because you're operating on outdated data. Depending on the length of the delay and the intensity of action taken this structure can present some extreme behavior.
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Clone of Goal Seeking with Delay Archetype
Success to the successful archetype represents two reinforcing structures which may be in a delicate balance though as soon as one gains a small advantage the resource allocation favors the more successful and the result is then rapidly skewed in the direction of the more successful.
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Clone of Success to the Successful Archetype
The strategy is actually a set of structural changes that have to be made to the relationships that cause the future to be different than the past.
Network Magic/Strategy
A Growth and Underinvestment structure is simply an elaborated Limits to Growth structure where the growth inhibitor is part of another Balancing Loop with an external standard and some delay. The real nasty thing about this structure is that the two Balancing Loops form a single Reinforcing Loop which inhibits growth.
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Clone of Growth and Underinvestment Archetype
Two goal seeking structures attempting to resolve and based on the delay one may tend to settle for less.
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Clone of Drifting Goals Archetype
Network Magic can be considered to have four primary stakeholders, the company, Support, Other Organizations, and Customers.
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Network Magic/Stakeholders
Two goal seeking structures attempting to resolve and based on the delay one may tend to settle for less. See also
Archetypes.
Video
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Clone of Drifting Goals Archetype
Strategy is simply an idea as to how to move the current situation to the desired situation though it is seldom simple by any means. If the strategy is to be successful how numerous elements will be able support each other through the transition must be defined.
theWay/Strategy
There are four relevant boundaries associated with the Network Magic situation.
Video
Network Magic/Boundaries