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Explore powerful simulation algorithms for System Dynamics and Agent Based Modeling. Use System Dynamics to gain insights into your system and Agent Based Modeling to dig into the details. Types of Modeling

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Explore What Others Are Building

Here is a sample of public Insights made by Insight Maker users. This list is auto-generated and updated daily.

Insight diagram
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process.

By adjusting the sliders below you can 
  • observe the work process without any work in process limitations (WIP Limits), 
  • with process step specific WIP Limits* (work state WIP limits), 
  • or you may want to see the impact of the Tameflow approach with Kanban Token and Replenishment Token 
  • or see the impact of the Drum-Buffer-Rope** method. 
* Well know in (agile) Kanban
** Known in the physical world of factory production

The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum-Buffer-Rope method take oth the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system". 

You can also simulate the effects of PUSH instead of PULL. 

Feel free to play around and recognize the different effects of work scheduling methods. 

If you have questions or feedback get in touch via twitter @swilluda

The work flow itself
Look at the simulation as if you would look on a kanban board

The simulation mimics a "typical" software delivery process. 

From left to right you find the following ten process steps. 
  1. Input Queue (Backlog)
  2. Selected for work (waiting for analysis or work break down)
  3. Analyse, break down and understand
  4. Waiting for development
  5. In development
  6. Waiting for review
  7. In review
  8. Waiting for deployment
  9. In deployment
  10. Done
Kanban Board Simulation - WIP Limit, Tameflow Kanban Token and Drum-Buffer-Rope
Insight diagram
This is based on absolutely nothing.
Simulate weird little dots that must link to each other at semiregular intervals or  D I E.

Rules of the simulation:
- When Idle, creatures will randomly move around and wiggle in place.
- Roughly every fifteen seconds (with a bit of randomness) the agents will flip from Idle to Searching.
- When Searching, creatures attempt to reach the nearest Searching or Connected creature. Once they get within five units, they will latch onto them and become Connected.
- If a Searching creature doesn't reach another creature in time, they are Dead.
- Connected creatures will move away from all linked creatures until they are twenty units away from every linked creature, after which they will disconnect from all linked creatures and become Idle.
- Cycle repeats until simulation ends or every creature is dead.
Connect!
4 days ago
Insight diagram
World4 is a predictive model for world population. Population has grown hyper-exponentially in the last millenium, with the doubling time decreasing from 900 years  in 1000 CE to a minimum of ~35 years in 1963 CE. Technology is defined as that which decreases the death rate and/or increases the effective birth rate (i.e. by decreasing infant mortality). Technology grows exponentially, therefore population fits a hyper-exponential (exponent within an exponent). Models for the end of growth are explored using equations that express the ways humans are depleting Earth's biocapacity, the nature of resource depletion, and the relationship between natural resources and human carrying capacity. This simple model, containing just two closed systems, captures the subtle shifts in the population trajectory of the last 50 years. Specifically, hyperexponential growth has given way to subexponential growth. A peak is predicted for the time around 2028.  [Bystroff, C. (2021). Footprints to singularity: A global population model explains late 20th century slow-down and predicts peak within ten years. PloS one, 16(5), e0247214.]
World4.5
22 9 months ago
Insight diagram
A Tragedy of the Commons situation exists whenever two or more activities, each, which in order to produce results, rely on a shared limited resource. Results for these activities continue to develop as long as their use of the limited resource doesn't exceed the resource limit. Once this limit is reached the results produced by each activity are limited to the level at which the resource is replenished. See also Archetypes.

Video

This model is part of

And? Understanding Relationships & Their Implications.

Tragedy of the Commons
Insight diagram
This model compares exponential growth vs logistic growth of a Quokka population. Quokka's are a small creature which are native to the Australian continent. This population increases due to addition of joey's that enter the initial quokka population through each quokka mother that gives birth. The loss of numbers is the quokka's leaving the population by death. This whole system keeps the quokka population in equilibrium and can also act as a guide to sustainability, as it allows us to view birth and death rates of a population. We can then work with the numbers of this model to decide how we want to approach this population with sustainability in mind. For example, a high birth rate means we would need to find methods to control the population to create a sustainable environment which is able to maintain this population. 
The second version of the model introduces the concept of a Carrying Capacity and uses "logistic" growth formula, which "caps" the population - this is representing resource limitation.
Quokkas on an Island
23 last month
Insight diagram
When and how much to save? Should I start early on? What is impact of investment yield (or in this case interest rates)? When I can retire? Is it safe? Model is updated to stop saving, when retirement is selected to start. In addition, there is an opportunity for extra savings (yearly fixed amount) in age of 30-39.
Pension model